hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhmight be really far-fetched this idea
im wondering if its possible to add a laser on the m4 so you can aim more precisely
might be handy for ppl that shoot like morons
also no that's clientside
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhmight be really far-fetched this idea
im wondering if its possible to add a laser on the m4 so you can aim more precisely
might be handy for ppl that shoot like morons
YeI think we have enough of those
VpnView attachment 1417
Cant watch, my work wont allow me :')
idk wtf im still doing on work tho im leavin
Clearly shows you haven’t worked lmao. Most workplaces have their own intranet which you already access with a vpn, so either you’re working with a work vpn or you’re not working
This IndeedClearly shows you haven’t worked lmao. Most workplaces have their own intranet which you already access with a vpn, so either you’re working with a work vpn or you’re not working
wut u waork for porno or wutThis Indeed
we using vpn otherwise I can’t even get to files
+1Maybe a neat lil feature wud be to put the smoke nade in better use. I remember someone made once when you deploy the nade you become invisibile for 10 seconds.
eh? you want to remove kills for people?when i was playing now i got an idea i don't know if you will like it or not and i don't know also if it is possible or not can we add a command like !reduce to reduce hiders points (-1)
for example in a lot of maps when i have 2 points and 3 other players have 2 points but they died and there is still another round after that round that we play in i don't know if i must die or not and if i won and in the next round none won i regret winning in that round because i will miss the cage fight. so if there is a command for reducing points of hiders it will be awesome. i had alot of ideas in my mind that regarded to the h&s gametype but i can not remember all of them until i see them in the game.
oh yeah, i think the winner of the cage should be awarded somehow in the next mapeh? you want to remove kills for people?
if its cage you want, maybe its just better get cage every h&s map, and factor in the number of kills to be extra health / armor or somethng, could be nice.
it's quite easy to be a hider already, so what would the extra benefit then be? it can't make the game easier for the hiders againoh yeah, i think the winner of the cage should be awarded somehow in the next map
I actually think maps should be completley seperated, start a blank page each map giving equal chance of winning to all hiders / seekers.oh yeah, i think the winner of the cage should be awarded somehow in the next map
Need to consider that for example 2 pt player will have advantage againts 0-1.cagefight - I'll implement this (based on a cvar so we can think whether we will enable it or not).
If g_cageFightType = 1 ->
1) Every hider gets into cage not only high score ones
2) For every point you have you'll get +25 health points (so 0 pt players have the normal 100 hp, while 3 pts have 175hp)
3) >0 pt cagefighters also deal more damage (but not enough to one-stab you into the body).
fucking hell, im very astonished janno by the great job ur doing atm.cagefight - I'll implement this (based on a cvar so we can think whether we will enable it or not).
If g_cageFightType = 1 ->
1) Every hider gets into cage not only high score ones
2) For every point you have you'll get +25 health points (so 0 pt players have the normal 100 hp, while 3 pts have 175hp)
3) >0 pt cagefighters also deal more damage (but not enough to one-stab you into the body).
i think thats the point, because its the reward hiders get for managing to win rounds.Need to consider that for example 2 pt player will have advantage againts 0-1.
Cuz normal body hit is 75 dmg, therefore 2 blows kill 0-2 t players , if i understand your method right
As splash stated, that will be intentional. By having more wins in a game, you’ll have an advantage in the cagefight, simpleNeed to consider that for example 2 pt player will have advantage againts 0-1.
Cuz normal body hit is 75 dmg, therefore 2 blows kill 0-2 t players , if i understand your method right
It’s ak for a reason. Knifing is simpler than ak and faster too, I wouldn’t change that tbh- I lowkey think we should replace ak stabbing in cage with something else.
- and/or when there are only 2 remaining in cage, they will be stripped of ak and have to slice eachother with knives and 1 throwable knife