silver 1 ofc you dont, expected from fce lvl 4 dmgIdk that ability in valo x)
silver 1 ofc you dont, expected from fce lvl 4 dmgIdk that ability in valo x)
I played it for 2 dayssilver 1 ofc you dont, expected from fce lvl 4 dmg
lvl 5 soon 4 againI played it for 2 days
I’m not lvl 4
Lvl 7lvl 5 soon 4 again
I stopped matchmakingbtw its almost 1 year past since you said you'll become globol, you've now 4-5 times the hours i got where globol????????
imagine abusing fce mm system for high elo swings while maining lvl 4Lvl 7
If there is majority of players who wants to nerf this nade, the only easy + effective way to do it , is to do what i suggested already.Cypher cam and tripwire in sof2, that is genius, while your at it you can add a killjoy turret for seekers I think this will not be easy to implement though.
The nade is op I agree, I think h&s is perceived wrong, it is not a 1st person shooter, and it doesn't work like a molly, the slow effect is a good implementation, but the fact that everyone can get one makes it all the more difficult for seekers, the more people cooperating with it, the more impossible it becomes for seekers, this nade should be a randomly distributed item, perhaps a function of hiders quantity, like for every 5 hiders distribute 1 nade etc... just find a balance for it, unless we can reduce the slowness significantly without hurting other slowness effects in-game of course.
best internet I've ever had! 10gb switches to all offices and 1gb upload/download ISP bandwidth :>
??? lmao that’s not true, iirc this never existed in 1fxmod nor in RSI as well, idk about 2k3. Which also means that this is not something you will just comment out or whatever…cuz you dont need to code it or something
That must’ve been usefulsuggested it already to Darky
I actually think this isn’t a bad idea. But under what conditions should this be added? On random if player count > 10?I thought of maybe adding a new weapon (ak47 for example) with few bullets (3 maybe - as the m4), which if hider got hit by - it will bounce the player a little or so...
Well you know what they "Buy cheap, buy twice" changing a single value in the code might be cheap but as this variable affects multiple stuff, this can easily be a recipe for disaster, reaching balance is a very tough thing to do, espeically with the limitation this old game hasIf there is majority of players who wants to nerf this nade, the only easy + effective way to do it , is to do what i suggested already.
cuz you dont need to code it or something, it was this way 10 years ago , it was balanced , all nades were. Players even picked fire nade how it used to be.
if anyone got the time to start a new meta of nades in 3d , ill be the first to support it.
Lol why the heat on me ?That must’ve been useful
I actually think this isn’t a bad idea. But under what conditions should this be added? On random if player count > 10?
It was this way in 2009 h&sWell you know what they "Buy cheap, buy twice" changing a single value in the code might be cheap but as this variable affects multiple stuff, this can easily be a recipe for disaster, reaching balance is a very tough thing to do, espeically with the limitation this old game has
@JannoNew weapon:
Taser gun for seekers (pistol)
on hit will immobilize the enemy for few seconds and reduce his health by 50%
the seeker with highest score last round, get it next round and it only got 3 shots
and it does not need any client side modification , easy to implement and fits h&s style
and yet we’ve been playing like this ever since 3D was made. Anyhow I opened a poll about Firenade logic.It was this way in 2009 h&s
Sorry I don’t see noops