I stopped matchmakingbtw its almost 1 year past since you said you'll become globol, you've now 4-5 times the hours i got where globol????????
I stopped matchmakingbtw its almost 1 year past since you said you'll become globol, you've now 4-5 times the hours i got where globol????????
imagine abusing fce mm system for high elo swings while maining lvl 4Lvl 7
If there is majority of players who wants to nerf this nade, the only easy + effective way to do it , is to do what i suggested already.Cypher cam and tripwire in sof2, that is genius, while your at it you can add a killjoy turret for seekers I think this will not be easy to implement though.
The nade is op I agree, I think h&s is perceived wrong, it is not a 1st person shooter, and it doesn't work like a molly, the slow effect is a good implementation, but the fact that everyone can get one makes it all the more difficult for seekers, the more people cooperating with it, the more impossible it becomes for seekers, this nade should be a randomly distributed item, perhaps a function of hiders quantity, like for every 5 hiders distribute 1 nade etc... just find a balance for it, unless we can reduce the slowness significantly without hurting other slowness effects in-game of course.
best internet I've ever had! 10gb switches to all offices and 1gb upload/download ISP bandwidth :>
??? lmao thatās not true, iirc this never existed in 1fxmod nor in RSI as well, idk about 2k3. Which also means that this is not something you will just comment out or whateverā¦cuz you dont need to code it or something
That mustāve been usefulsuggested it already to Darky
I actually think this isnāt a bad idea. But under what conditions should this be added? On random if player count > 10?I thought of maybe adding a new weapon (ak47 for example) with few bullets (3 maybe - as the m4), which if hider got hit by - it will bounce the player a little or so...
Lol why the heat on me ?That mustāve been useful
I actually think this isnāt a bad idea. But under what conditions should this be added? On random if player count > 10?
It was this way in 2009 h&sWell you know what they "Buy cheap, buy twice" changing a single value in the code might be cheap but as this variable affects multiple stuff, this can easily be a recipe for disaster, reaching balance is a very tough thing to do, espeically with the limitation this old game has
@JannoNew weapon:
Taser gun for seekers (pistol)
on hit will immobilize the enemy for few seconds and reduce his health by 50%
the seeker with highest score last round, get it next round and it only got 3 shots
and it does not need any client side modification , easy to implement and fits h&s style
and yet weāve been playing like this ever since 3D was made. Anyhow I opened a poll about Firenade logic.It was this way in 2009 h&s
Sorry I donāt see noops
So a stun gun with high range. I donāt think the hp part is that needed tho. I also donāt think highest feather should get it cuz they get case as wellNew weapon:
Taser gun for seekers (pistol)
on hit will immobilize the enemy for few seconds and reduce his health by 50%
the seeker with highest score last round, get it next round and it only got 3 shots
and it does not need any client side modification , easy to implement and fits h&s style
Imo and experience as seeker. I FUCKING hate it.counter intuitivley, buffing the best seeker might actually balance the game in most scenarios cuz so many ppl suck at seeking
Man scrolling through all the nades is fucking painImo and experience as seeker. I FUCKING hate it.
Too many weapons is a mess.
But its only my option
Also... If you add more features to seekers side (and other seekers except the best one) , ppl will play as seek more often.Imo and experience as seeker. I FUCKING hate it.
Too many weapons is a mess.
But its only my option
Imo and experience as seeker. I FUCKING hate it.
Too many weapons is a mess.
But its only my option
I agreed. I meant optinion lolllMan scrolling through all the nades is fucking pain