.X a v i e r a`
3D# Member
1.**Server development** is essential in every respect to improving the quality of gameplay and attracting players.
2. **Attention to small details**, such as gameplay, content, and player feedback, enhances the gaming experience.
3. **Constant updates** send a message to players that they matter and their feedback matters. This strengthens the server. Constant activation and updating keeps the server active and players engaged.
4. Server development requires **clear vision and well-thought-out plans**, with the removal of some items, such as the pistol. I don't think this is beneficial, and players get bored when the police shoot them with pistols. I think it's bad.
5. Good suggestions such as:
- Equipping the police with 4 MM1 bullets and removing the pistol.
- Adding a telegun for the police, such as the thief, and grenade crates for the thief for at least one or two players would be a different and attractive development.
- Modifying the maps and reducing their size to improve performance for players with weak devices. Most players complain that large maps cause a significant drop in frame rate, which makes them bored. - Increasing the playtime on premium maps from 10 to 15 minutes, such as kam1-inf-shop. Sometimes, there isn't a single admin to make it longer, and players love these maps.
- Bringing back the old police-burning feature after killing a thief.
- Bringing back the red "Headshot" word as it was before. It looks great.
6. **Strict adherence to the rules** and anti-cheating are important to keep the server active and sustainable.
7. **Constantly listening to players** is essential to adding new ideas and bringing back old, useful features.
8. Our goal is to make the server more active, vibrant, and responsive to needs, while maintaining the game's identity.
2. **Attention to small details**, such as gameplay, content, and player feedback, enhances the gaming experience.
3. **Constant updates** send a message to players that they matter and their feedback matters. This strengthens the server. Constant activation and updating keeps the server active and players engaged.
4. Server development requires **clear vision and well-thought-out plans**, with the removal of some items, such as the pistol. I don't think this is beneficial, and players get bored when the police shoot them with pistols. I think it's bad.
5. Good suggestions such as:
- Equipping the police with 4 MM1 bullets and removing the pistol.
- Adding a telegun for the police, such as the thief, and grenade crates for the thief for at least one or two players would be a different and attractive development.
- Modifying the maps and reducing their size to improve performance for players with weak devices. Most players complain that large maps cause a significant drop in frame rate, which makes them bored. - Increasing the playtime on premium maps from 10 to 15 minutes, such as kam1-inf-shop. Sometimes, there isn't a single admin to make it longer, and players love these maps.
- Bringing back the old police-burning feature after killing a thief.
- Bringing back the red "Headshot" word as it was before. It looks great.
6. **Strict adherence to the rules** and anti-cheating are important to keep the server active and sustainable.
7. **Constantly listening to players** is essential to adding new ideas and bringing back old, useful features.
8. Our goal is to make the server more active, vibrant, and responsive to needs, while maintaining the game's identity.