Hello,
Please provide feedback on latest changes on this thread.
Changes done:
1) Telegun (5 bullets to shoot another hider and on successful hit you teleport to him)
2) Firenade range reduction and speed increment when out of range
3) Firenade for every seeker and one nade per seeker for a random hider
4) Cagefight - everyone gets in but higher the score you have, the more benefits you have
5) Only spectating blue team to avoid speckillers
Janno
Please provide feedback on latest changes on this thread.
Changes done:
1) Telegun (5 bullets to shoot another hider and on successful hit you teleport to him)
2) Firenade range reduction and speed increment when out of range
3) Firenade for every seeker and one nade per seeker for a random hider
4) Cagefight - everyone gets in but higher the score you have, the more benefits you have
5) Only spectating blue team to avoid speckillers
Janno