So... While digging into the 2k3-server mod, I stumbled upon a feature they call the "leader" function in compmode, i completely forgot about this feature.
You will get a [L] displayed on the scoreboard when adding someone's leader status, the leader function is used for /tcmd commands. Anyway decided to look into it since i wanted to implement this into my server-mod.
This feature relies on TMI data, much like the handling of the 3rd/1st person view. So it is pretty simple to figure it out.
TMI DATA:
In a 2k3 server the "9" would be "39"
Added it to Rox AC as well:
and this was just a test:
Anyway, I decided to drop this info in case any of you server developers would decide to implement this. This is another step closer to the 2k3's Client compatibility. Afaik the only thing left to figure out is the autorecording shit. And since I only have the working versions < v2.x which do not have the autorecord feature I haven't figured that out yet.
You will get a [L] displayed on the scoreboard when adding someone's leader status, the leader function is used for /tcmd commands. Anyway decided to look into it since i wanted to implement this into my server-mod.
This feature relies on TMI data, much like the handling of the 3rd/1st person view. So it is pretty simple to figure it out.
TMI DATA:

In a 2k3 server the "9" would be "39"

Added it to Rox AC as well:

Code:
Com_sprintf(entry, sizeof(entry), " %i %i %i %i %i %i %i %i %i",
level.sortedClients[i],
cl->ps.stats[STAT_HEALTH],
//cl->ps.stats[STAT_ARMOR],
cl->ps.stats[STAT_REALARMOR],
location,
cl->sess.view,
adm,
(int)64, //<- this is just a test. Obviously damage is handled here as well.
cl->sess.mute,
cl->sess.clanMember
);
Anyway, I decided to drop this info in case any of you server developers would decide to implement this. This is another step closer to the 2k3's Client compatibility. Afaik the only thing left to figure out is the autorecording shit. And since I only have the working versions < v2.x which do not have the autorecord feature I haven't figured that out yet.
Last edited: