Useful sof2 chat/sounds commands

Devil

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cg_chattime <value>

Sets the amount of time a chat message will stay on your screen. This value is in milliseconds and is defaulted to 8000 (or 8 seconds).

pro fact: if you want to hide chat messages from the screen just set it to 0 but they will still appear in your console


cg_voiceradio <1/0>

Enables or disables voice radio messages sound on your game.

When set to 1 all radio messages from teammates will be heard. When set to 0 no radio messages will be heard but you will still be able to see them. Default value is 1


cg_voiceglobal <1/0>

Enables or disables global voice callouts such as "sniper" when someone shot using a sniper, or "fire in the hole" when someone throw a grenade.

When set to 1 you will hear all global voice callouts, when set to 0 you will hear none. Default value is 1.


cg_soundglobal <1/0>

Enables or disables global sounds such as:

- The "briefcase taken" sound when someone take the briefcase or any broadcast message when someone win or somethings
- Chat alerts sound like when someone send a !at message
- Voice messages sounds like @14

When set to 1 you will hear all of the global sounds, when set to 0 you will hear none. Default value is 1


cg_soundfrag <1/0>

Enables or disables the sound played when you kill someone such as "HEADSHOT".

When set to 1 you will hear the sound, when set to 0 you will not. Default value is 1.

If anyone has any cool rare sof2 command post it here
 
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