cg_chattime <value>
Sets the amount of time a chat message will stay on your screen. This value is in milliseconds and is defaulted to 8000 (or 8 seconds).
pro fact: if you want to hide chat messages from the screen just set it to 0 but they will still appear in your console
cg_voiceradio <1/0>
Enables or disables voice radio messages sound on your game.
When set to 1 all radio messages from teammates will be heard. When set to 0 no radio messages will be heard but you will still be able to see them. Default value is 1
cg_voiceglobal <1/0>
Enables or disables global voice callouts such as "sniper" when someone shot using a sniper, or "fire in the hole" when someone throw a grenade.
When set to 1 you will hear all global voice callouts, when set to 0 you will hear none. Default value is 1.
cg_soundglobal <1/0>
Enables or disables global sounds such as:
- The "briefcase taken" sound when someone take the briefcase or any broadcast message when someone win or somethings
- Chat alerts sound like when someone send a !at message
- Voice messages sounds like @14
When set to 1 you will hear all of the global sounds, when set to 0 you will hear none. Default value is 1
cg_soundfrag <1/0>
Enables or disables the sound played when you kill someone such as "HEADSHOT".
When set to 1 you will hear the sound, when set to 0 you will not. Default value is 1.
If anyone has any cool rare sof2 command post it here
Sets the amount of time a chat message will stay on your screen. This value is in milliseconds and is defaulted to 8000 (or 8 seconds).
pro fact: if you want to hide chat messages from the screen just set it to 0 but they will still appear in your console
cg_voiceradio <1/0>
Enables or disables voice radio messages sound on your game.
When set to 1 all radio messages from teammates will be heard. When set to 0 no radio messages will be heard but you will still be able to see them. Default value is 1
cg_voiceglobal <1/0>
Enables or disables global voice callouts such as "sniper" when someone shot using a sniper, or "fire in the hole" when someone throw a grenade.
When set to 1 you will hear all global voice callouts, when set to 0 you will hear none. Default value is 1.
cg_soundglobal <1/0>
Enables or disables global sounds such as:
- The "briefcase taken" sound when someone take the briefcase or any broadcast message when someone win or somethings
- Chat alerts sound like when someone send a !at message
- Voice messages sounds like @14
When set to 1 you will hear all of the global sounds, when set to 0 you will hear none. Default value is 1
cg_soundfrag <1/0>
Enables or disables the sound played when you kill someone such as "HEADSHOT".
When set to 1 you will hear the sound, when set to 0 you will not. Default value is 1.
If anyone has any cool rare sof2 command post it here