Team freeze and some other ongoing developments

fantasm0

3D# Member
Sharing some of my latest experiments:

  • Team freeze (New gametype based on TFT from SC). Basically each timeyou get killed you get frozen in place. Teammates can revive you by knifing, ak stab or throwing knife. Goal is to freeze the entire enemy team. The ghost models are a bit flickery and not always fully visible, haven't really found a better solution using stock sof2 assets. Gameplay recorded by robot.
  • Killstreak rewards. Trying to re-use some existing stuff that currently only gets used for zombies.
    • 3 kills -> claymore. Changed it up a bit from the current zombies claymore. Using an actual claymore model and made it heavier to throw. The small blinking red light only appears for enemy claymores, so you can recognize which ones are safe to walk by.
    • 5 kills -> airstrike
    • 7 kills -> mm1
  • Death health packs. They drop on each killed player and disappear after a configurable amount of time. the last 5 seconds they start blinking, indicating they are about to despawn.
Video showing both killstreak rewards and death health packs.

If there's interest, i can polish some of these things up and try to get them into 1fxplus. I think the killstreaks would be cool as both claymore and airstrike are underused at the moment
 
For team freeze, there's the idea to make a healer role. As a healer you get 20 throwing knifes but reduced max health (50 or 75) and no nades. Regular (soldier) role gets a nade and normal health, but only 3 throwing knifes.
 
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