So far every time a player has to /kill or /refresh for others to get into a cagefight. Today I changed the logic a bit.
1. Everyone will get into the cage from now on (so every player who is in team red when cage starts will get into cage, doesn't matter if you have 5 points or 0).
2. For every point above the lowest score in red team, you get benefits.
So lets say we have red team like this:
This means that the lowest score right now is on Kid with 1 point.
For every point above the lowest score, the player gets +25 HP points and +10% damage.
So win rounds => earn benefits for cage, but everyone can fight in the cage.
1. Everyone will get into the cage from now on (so every player who is in team red when cage starts will get into cage, doesn't matter if you have 5 points or 0).
2. For every point above the lowest score in red team, you get benefits.
So lets say we have red team like this:
Player | Score |
Janno | 4 |
Kid | 1 |
islam | 2 |
For every point above the lowest score, the player gets +25 HP points and +10% damage.
Player | Score | Effective score | Extra damage | Extra HP |
Janno | 4 | 3 | +30% | +75 |
Kid | 1 | 0 | 0% | 0 |
Islam | 2 | 1 | +10% | +25 |
So win rounds => earn benefits for cage, but everyone can fight in the cage.