Hello,
This has been in the works for the past couple of weeks.
First of - a big thank you to the Staff of 3D for supporting with some tests, especially bringing out @Islam, @Power, @Legacy and quite possibly the moron who was there almost every time, @Dracula`
Biggest thank you to @BoeMan as his project, sof2plus, has made it possible.
Another thank you of course to 1fx, Boe and @Henkie as the project, 1fxplus, is largely based on 1fxmod.
(And also of course all sorts of contributions everywhere, which I won't name out).
The day is here, what some of us have been thinking about for ages (I remember having these discussions with BoeMan back in around late 2009-early 2010 when we were fooling around in gold, that we need to somehow bridge the gap between SoF2 Silver and SoF2 Gold. And now, after a couple of weeks of heavy work, it is here.
Hereby introducing you to SoF2 Multiprotocol servers.
What does it mean?
Running on sof2plus did mean that due to ABI changes, the game module had to be built up from scratch as well, as no clientmod was out of box compatible to it. So as the assumption currently is that the engine is ready, heavy work has gone into creating game module.
Currently, savages # scrim runs the new engine. Soon, 1fx inf will follow. Savages Italy will follow after successful playtests.
After the mod has been tested enough, the intention is to also move 3D H&S to multiprotocol. That will enforce gold players to use client additions due to missing nades.
Above and beyond mates!
BR;
Janno
This has been in the works for the past couple of weeks.
First of - a big thank you to the Staff of 3D for supporting with some tests, especially bringing out @Islam, @Power, @Legacy and quite possibly the moron who was there almost every time, @Dracula`
Biggest thank you to @BoeMan as his project, sof2plus, has made it possible.
Another thank you of course to 1fx, Boe and @Henkie as the project, 1fxplus, is largely based on 1fxmod.
(And also of course all sorts of contributions everywhere, which I won't name out).
The day is here, what some of us have been thinking about for ages (I remember having these discussions with BoeMan back in around late 2009-early 2010 when we were fooling around in gold, that we need to somehow bridge the gap between SoF2 Silver and SoF2 Gold. And now, after a couple of weeks of heavy work, it is here.
Hereby introducing you to SoF2 Multiprotocol servers.
What does it mean?
- Clients of Silver and Gold will both connect to the same server, play the same game (the ports will be different between gold and silver, but story is the same).
- Some additions will be disabled from Gold (MP5, Silver Talon, SIG) as they do not translate to any meaningful weapon in Silver
- Both clients will be server their respective clientmod (Silvers will play on RPM, golds will play on rocmod or 1fx.rocmod (i.e. the 1fx version of rocmod)).
- Game should be fully playable, if not, please report it here.
- There are some commands for sure missing and I'm working on readding these commands, but they will take time.
- There will be another admin level above S-Admin, called H-Admin (so you'll have 4 admin levels).
Running on sof2plus did mean that due to ABI changes, the game module had to be built up from scratch as well, as no clientmod was out of box compatible to it. So as the assumption currently is that the engine is ready, heavy work has gone into creating game module.
Currently, savages # scrim runs the new engine. Soon, 1fx inf will follow. Savages Italy will follow after successful playtests.
After the mod has been tested enough, the intention is to also move 3D H&S to multiprotocol. That will enforce gold players to use client additions due to missing nades.
Above and beyond mates!
BR;
Janno
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