Introducing prophunt

Janno

why let your life be controlled by fairytales
Staff member
Hello,

I guess it has been a long time coming (over a year if not more?). But we seem to be here now. Do note that this gametype can have bugs which I haven't spotted out yet (and would like you to report them here). Also any sort of feedback is also welcome.

Game plays out like h&s without weapons. Players turn into props, seekers search, either they win by killing or hiders win by time.
No weapons, seekers have a small speed boost (because props are hard to find, depending on the prop).

There are 116 props, some of them are great small objects (like e.g. ribcage), some of them are huge (trees, rocket).

You can use reload key to lock yourself in place (so you can move around with mouse but your model will not move).

Model movement will seem slightly choppy and that is because there's no prediction done for these models - their position will be set every time the game module gets a frame from you.
Also you will see yourself while in a model, but others will not see you.

All the best,
Janno

shot0005.jpgshot0006.jpg
 
Improvement needs:

* Occasionally some players don't turn into props at all (which is a wtf case) - needs more analysis, potential fix committed.
* When seekers win after timelimit has been reached, the game doesn't end. fixed
* Player disconnecting doesn't remove the model. fixed
* Make the props more random Should be fine now.
 
need select if i press r i will get that prop this my idea
No, the point is that one time you’ll get a great prop which doesn’t stand out and the other time you’re a rocket. No changes.
 
note : are u can lock spec for the whole round, or when a player goes to spec he can't go back to the round again until it's over, because there are many players who go to spec to see where the player is
 
note : are u can lock spec for the whole round, or when a player goes to spec he can't go back to the round again until it's over, because there are many players who go to spec to see where the player is
Will add that only blue team can be spectated.

Bug found by shoke: Players get forceteamed to spec if they don't move during the gt - shoudl be remove.d
 
Bug found by shoke: Players get forceteamed to spec if they don't move during the gt - shoudl be remove.d
fixed
Will add that only blue team can be spectated.
fixed.
Note to MC editors - cvar g_restrictRedTeamSpec. This was made for h&s initially to say fuck off to speckillers, made it functiona lso for prop gt and enabled it in current mc
 
NB: latest AC update by @Shoke also fixed seeing your own character while being a prop. Therefore if you use AC, then when you become a prop, you’ll be invisible to yourself as well
 
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