Ideas to improve H&S

By the time you crouch 5 times it would time out anyhow?
wdym? i reckon if one did it rapidly enough before seek comes then fair enough


Why would #e spam be problematic?
as i said, server is full nowadays imagine 10 "Incoming #e" with sounds in the span of 20 seconds.. i could barely catch up with important things in the chat i have to open console every minute lmao, let alone the horrible incoming sound/noise played constantly.. here's a prime example of retardness
shot0002.jpg
in this screen its just 2 guy doing it, mid map it will be 5 different guys..
 
wdym? i reckon if one did it rapidly enough before seek comes then fair enough



as i said, server is full nowadays imagine 10 "Incoming #e" with sounds in the span of 20 seconds.. i could barely catch up with important things in the chat i have to open console every minute lmao, let alone the horrible incoming sound/noise played constantly.. here's a prime example of retardness
View attachment 5991
in this screen its just 2 guy doing it, mid map it will be 5 different guys..
HAHAHAHAHAAH
 
Add a teleporter nade for seekers ،But not to throw it away and move to another place like F1, For example, The seeker will have 2 nades, he will put the first one at place "X" and the second one at place "Y", When he throws the nade, it will form into a box "or anything else better".
Now we have two boxes works as a teleporter at the place "X" and "Y", But it will only work for the player who placed the teleporter, He can pass through them all the time,
He will be able to pass through it by touching the box.
We can also make these boxes destroyable by Hiders, but with high damage.

I think this idea will make it easier for seekers to play espicailly in big maps, and it can be placed in a place on the ground or in a high place.

Anyway it's just an idea.
 

Add a teleporter nade for seekers ،But not to throw it away and move to another place like F1, For example, The seeker will have 2 nades, he will put the first one at place "X" and the second one at place "Y", When he throws the nade, it will form into a box "or anything else better".
Now we have two boxes works as a teleporter at the place "X" and "Y", But it will only work for the player who placed the teleporter, He can pass through them all the time,
He will be able to pass through it by touching the box.
We can also make these boxes destroyable by Hiders, but with high damage.

I think this idea will make it easier for seekers to play espicailly in big maps, and it can be placed in a place on the ground or in a high place.

Anyway it's just an idea.
and add another thing to your idea. what about making a simple modification to invisibility nade for the hiders when they use it in any place they will be still and cant move and they will hide to the last round(of course it will be with only one person) instead of the current invisibility nade plus disable others nades that make hiders transformed to something (the current nades too with hiders ) maybe it makes the game fairly balanced.
 
add a weapon to be with some1 on the red hide team so that he can fire it at the seek when he is stopped from the taser gun that was fired at him by some1 on the blue seek team, so that he can move from standing still.
 
No, taser was added to give more options to seekers (esp rpg runners) because seeking isn’t easy.
 
Hello,

can we add a new feature for hiders where when they throw a knife at walls or floors or any ent (object) it becomes to a box so they can use it to boost themselves just like how the seeker box nade works and we can have 2 cvars. one to enable or disable the feature and one to control the box duration before it disappears.
 
Last edited:
Hello,

can we add a new feature for hiders where when they throw a knife at walls or floors or any ent (object) it becomes to a box so they can use it to boost themselves just like how the seeker box nade works and we can have 2 cvars. one to enable or disable the feature and one to control the box duration before it dissapears.
You mean like cnr then
 
Hello,

can we add a new feature for hiders where when they throw a knife at walls or floors or any ent (object) it becomes to a box so they can use it to boost themselves just like how the seeker box nade works and we can have 2 cvars. one to enable or disable the feature and one to control the box duration before it dissapears.
You mean like cnr then
yah 2 ways to do it, either with keeping the knife or actually spawning a box.

It's easy to add and do, but I'm afraid that it'll overpower hiders even more. Although getting it from a stun definitely means it will not be supereasy, but if someone teams or someone goes afk for a second or if a player is just a good stunner (read: lagger egy hoeren) then it's overpowered.

So, even if we add it, we need a counter version for seekers. Maybe for every 2 stuns give seeker 1 knife which either slows the player or spawns a box as well?
 
after speaking with shzcul, share your ideas:
Hider gets a box after X amount of stuns (e.g. 5 stuns = 1 box or less whatever)

For each box granted, seekers get a throwing knife (all seekers at that time). Thrown knife or slicing the spawned box will break the box.

personally I think that could be feasible.
 
after speaking with shzcul, share your ideas:
Hider gets a box after X amount of stuns (e.g. 5 stuns = 1 box or less whatever)

For each box granted, seekers get a throwing knife (all seekers at that time). Thrown knife or slicing the spawned box will break the box.

personally I think that could be feasible.
box should be pickup_crate_armor not npc_jump01 (dont ask why)

its presumably gonna be a func_glass?
then nades should also break them.
 
guys we should have more sounds. isnt it should be easy to add?
we got bunch of sounds ready in rpmpro also...
1714472457897.png

imagine round victory sound also
 
RPM2.0 has a bug with client sounds where it can crash the client if an unknown sound is sent, that's why we haven't added a ton of new sounds.
@Shoke perhaps fixable with AC as I assume the sounds come from cgame not ui?
 
I know its also minor but vote system is fucked up. (Especially when people /keds dw how to)
So if it depends on percentage of those who vote , maybe it will be better.
Like if F1 gets 60% and above = F1 won
 
Back
Top