Hello
round 2 here we go.
Drop any suggestions to the mod below. We can improve existing gametypes, add new gametypes etc.
things we’ve done so far:
Blockseek
VIP gametype
Enhancements to the nosection entities (which our noob map editors are not using)
Shitloads of flexibility to existing functionalities (dynamic drown mechanics, rpg boost height, Firenade slowdowns etc)
Team balancing, afkspec and ft changes
New cagefight with benefits
Time-based bans
Stungun, telegun
OTP login (forumlogin)
a lot of dev abuse commands
And a lot of background stuff which has actually been most likely 60% of the work done
so shoot your ideas. If it is a new gametype, then please describe it as good as possible.
If you suggest prophunt - will most likely be backlogged for quite a while as while a lot of the logic works, there are some weird quirks in the mechanics and some crashes which we haven’t found out. + at the moment the solution makes the player movement a bit choppy which ain’t great.
round 2 here we go.
Drop any suggestions to the mod below. We can improve existing gametypes, add new gametypes etc.
things we’ve done so far:
Blockseek
VIP gametype
Enhancements to the nosection entities (which our noob map editors are not using)
Shitloads of flexibility to existing functionalities (dynamic drown mechanics, rpg boost height, Firenade slowdowns etc)
Team balancing, afkspec and ft changes
New cagefight with benefits
Time-based bans
Stungun, telegun
OTP login (forumlogin)
a lot of dev abuse commands
And a lot of background stuff which has actually been most likely 60% of the work done
so shoot your ideas. If it is a new gametype, then please describe it as good as possible.
If you suggest prophunt - will most likely be backlogged for quite a while as while a lot of the logic works, there are some weird quirks in the mechanics and some crashes which we haven’t found out. + at the moment the solution makes the player movement a bit choppy which ain’t great.