flag color swap with sof2plus + 1fxplus

fantasm0

3D# Member
I've been running a test server with mostly ctf maps and noticed flag seems to get the wrong color on silver clients when running a sof2plus-engine + 1fxplus server. I've included a video to showcase what happens with a gold and silver client side-by-side. gold is correct, silver has wrong flag color. The flag still acts like a blue flag though.


It seems to be a little map/ent dependent as well, in some maps the flag color will instantly swap on /dropitem in others it looks fine but when the flag is returned to base it changes. Using release version of sof2plus engine and latest rc of 1fxplus.
 
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Sorry for not even noticing this report before.

I'm taking an assumption that this is caused by the multiplayer spoofs, as blue mutating to red sounds like a shift in the modelindex array.
But, considering that, then when you run the same 'test' with red flag, it should spawn junk as there's no model being registered after red flag.

I'll take a look whenever I can, thanks.
 
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