airstrike/napalm for zombies

fantasm0

3D# Member
Hey all,

i've been tinkering a bit with 1fxplus source code to create an airstrike (yes the game is dead, this is just for my own fun...). It's working as intended right now, was thinking it could be cool as a reward in zombies for the human with most bludgeon kills during the previous round (at random between those with the same count if there are multiple). That part is still TODO. Here's a quick video to show it:


Some notes:
- if you throw it inside it doesn't work and you get ammo back. Still need to put a max number of attempts on it just like with m4 cages in h&s.
- the drop angle always follows the angle that you threw it in. Maybe that should be improved to follow the angle of the last bounce
- Could also be nice if it was napalm so you could use it to cut of a section of the map and block zombies from getting to you that way.

Thoughts?
 
Pretty much done, it's handed out just like the forcefield now. has a max nb of attempts just like m4 cages in hns. Needs testing now

Got some other ideas as well, mainly to make things more chaotic and add some fun for zombies. A briefcase for the zombie to pick up where he can explode himself and adding a small speed boost or hp gain if you kill a human as a zombie. but that deserves its own thread i suppose.
 
Pretty much done, it's handed out just like the forcefield now. has a max nb of attempts just like m4 cages in hns. Needs testing now

Got some other ideas as well, mainly to make things more chaotic and add some fun for zombies. A briefcase for the zombie to pick up where he can explode himself and adding a small speed boost or hp gain if you kill a human as a zombie. but that deserves its own thread i suppose.
Haha basicly once a minute a zonbie can pickup a briefcase from a random position and allahu akbar himself, great idea too. Same range as fire nade
 
Alright, PR is open so Janno can have a look and test. i threw a couple of airstrikes in mp_shop mp_finca mp_col1 and inf, those all worked fine. Also, on liner1 there's some places where there is either not a clean skybox or random invisible shit messing up some missiles in some places (guessing it is the latter). I think it should be fine in most maps, if not it can be disabled per map. Was testing liner1 because i thought it could be a nice zombies map.

Haha basicly once a minute a zonbie can pickup a briefcase from a random position and allahu akbar himself, great idea too. Same range as fire nade
Yeah! most fun in zombies comes from the chaos immo, so we need more of that :P
 
Left a small change request. After that I can approve the PR.

@Liberty as I’m still on holidays, can you then merge the changes into the private repo as well?
 
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