i want know what is that please

lol actually this question is known by everyone

How can you ask the question if most of the game are eggs and with high ping like idk and all of them ranger as fuck don’t know how to fix rate and snaps as always but this game is oldschool enough so…. It’s gonna still be like that if the quality I think 🤔
 
Oh I do need to add. The fix is done in a different way. You can set /rate 1 and /snaps 1, they will be ignored. So even if you see in stats that player has low snaps / rate, they are discarded. Snaps is enforced to sv_fps (so in 3D, snaps will effectively be fixed to 30, nothing you set on /snaps cmd will change that), /rate is controlled by min and max rate cvars. Min rate is 15k, so clients cannot go below that, otherwise they'd still be bombarded with high rate.

I did notice very minimal jitter while playing with rate 1 and snaps 1, but that only happened on my client side and it was very minimal.
 
Oh I do need to add. The fix is done in a different way. You can set /rate 1 and /snaps 1, they will be ignored. So even if you see in stats that player has low snaps / rate, they are discarded. Snaps is enforced to sv_fps (so in 3D, snaps will effectively be fixed to 30, nothing you set on /snaps cmd will change that), /rate is controlled by min and max rate cvars. Min rate is 15k, so clients cannot go below that, otherwise they'd still be bombarded with high rate.

I did notice very minimal jitter while playing with rate 1 and snaps 1, but that only happened on my client side and it was very minimal.
Amazing mate I hope it’s gonna be useful cuz I can’t anymore tolerate the seekers being ranger and teleporting around so annoying… thanks for that we appreciate your hard work 😓
 
Oh I do need to add. The fix is done in a different way. You can set /rate 1 and /snaps 1, they will be ignored. So even if you see in stats that player has low snaps / rate, they are discarded. Snaps is enforced to sv_fps (so in 3D, snaps will effectively be fixed to 30, nothing you set on /snaps cmd will change that), /rate is controlled by min and max rate cvars. Min rate is 15k, so clients cannot go below that, otherwise they'd still be bombarded with high rate.

I did notice very minimal jitter while playing with rate 1 and snaps 1, but that only happened on my client side and it was very minimal.
janno good thnxx pro
 
Oh I do need to add. The fix is done in a different way. You can set /rate 1 and /snaps 1, they will be ignored. So even if you see in stats that player has low snaps / rate, they are discarded. Snaps is enforced to sv_fps (so in 3D, snaps will effectively be fixed to 30, nothing you set on /snaps cmd will change that), /rate is controlled by min and max rate cvars. Min rate is 15k, so clients cannot go below that, otherwise they'd still be bombarded with high rate.

I did notice very minimal jitter while playing with rate 1 and snaps 1, but that only happened on my client side and it was very minimal.
good job bro can i get leader im owner of this thread :Q
 
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