Recent content by Stepz

  1. Stepz

    How to make DOORS with Buttons

    Codes: { "classname" "misc_bsp" "bspmodel" "instances/colombia/npc_jump1" "origin" "" "angles" "0 0 0" } { "classname" "misc_bsp" "bspmodel" "instances/generic/fence01" "origin" "" "angles" "0 0 0" } { "classname" "func_door" "model" "*35" "origin" "200 3160 450" "targetname" "poop" "angle"...
  2. Stepz

    How to make RAIN in map

    { "classname" "fx_play_effect" "effect" "samples/rain" "origin" "2237 800 910" }
  3. Stepz

    How to make Func_Rotating

    { "classname" "func_rotating" "origin" "000 000 000" "speed" "500" "model" "*Number" /Write in console /modellist and look at models numbers }
  4. Stepz

    How to make NPC1 Teleport

    { "classname" "func_button" "model" "*0" "origin" "0 0 0" "target" "teleport" "speed" "100" "angle" "-2" "wait" "1" "lip" "-2" "health" "5" } { "classname" "target_teleporter" "targetname" "teleport" "target" "position" } { "classname" "target_position" "origin" "0 0 0" "angle" "0 0 0"...
  5. Stepz

    How to make something out of glass

    Code: { "classname" "func_glass" "origin" "4286 600 -552" "model" "*52" }
  6. Stepz

    How to make deadly button

    { "model" "*0" "classname" "func_button" "origin" "000 000 000" "target" "dead" "speed" "0" "wait" "0" "lip" "0" "health" "0" "angle" "0" } { "classname" "target_kill" "targetname" "dead" } { "targetname" "Stepz" "classname" "target_print" "origin" "-999 -999 -999" "message" "Welcome To Stepz...
  7. Stepz

    How to make moving NPC1_JUMP

    The code is when you stand on it, it moves to a specific location { "classname" "misc_bsp" "bspmodel" "instances/colombia/npc_jump1" "origin" "-999 -999 -999" "angles" "0 0 0" } { "classname" "func_train" "model" "*49" "origin" "3333 1660 570" "target" "Stepz1" "speed" "250" "wait "2" "angles"...
  8. Stepz

    Big area teleport

    This code is for if it falls, it will go to another place: mins and maxs determine the width of the exact location for example, from one to ten, see how far you have left { "classname" "blocked_teleporter" "origin" "3545 1630 200" "mins" "-500 -500 -500" "maxs" "500 500 500" "target" "katkot" }...
  9. Stepz

    Booster, Teleport

    Booster: { "classname" "booster" "up" "650" "forward" "0" "message" "Edited by Stepz" "angle" "0" "origin" "2500 -740 20" } Teleport: { "classname" "booster" "up" "650" "forward" "0" "message" "Edited by Stepz" "angle" "0" "origin" "2500 -740 20" }
  10. Stepz

    Accelerator

    That code is speed in the ground: { "classname" "accelerator" "origin" "1140 5090 2000" "angles" "0 270 0" "speed" "900" }
  11. Stepz

    The cage code

    { "classname" "hideseek_cage" "message" "Edited by katkot" "origin" "2275 4410 950" "size" "big" }
  12. Stepz

    Reach the sun

    { "classname" "reachable_object" "origin" "1850 250 750" "effect" "jon_sam_trail" "effect_touch" "levels/osprey_chaf" "team" "red" "endround" "No" "score" "1" "broadcast" "Got 1 ^-P^,o^+i^7nt!" "message" "^7Edited by Stepz!" }
  13. Stepz

    Original Clean Sof2 Map (Without Edits)

    Original Clean Sof2 Map (Without Edits) Some maps without spawn
  14. Stepz

    Information about applying

    Good idea guys
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