Recent content by G-Stuff002

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    [SOF2] Mapcycle / MapRotation Need Help

    Thank you, i will finish SOF2 for now. There are also on plans to make RTCW, with this game has the same problems, it is similar in engine, and the same headache for me
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    [SOF2] Mapcycle / MapRotation Need Help

    I also wanted to ask 1fx mod can I use it for SOF1? (First game) I want to do the same, map rotation and add music to the maps
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    [SOF2] Mapcycle / MapRotation Need Help

    Thank you very much kawa and Janno for your invaluable help. Without your tips and the 1fx mod, we would not have played SOF2. I decided to improve it for friends. We play 2-4 players on a home LAN only I also added g_speed 450 + g_gravity 650, for more fun. Just don't know the command how to...
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    [SOF2] Mapcycle / MapRotation Need Help

    Got it, it finally worked. Thank you very much for your help. I found this parameter in config.cfg, and changed all to 2
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    [SOF2] Mapcycle / MapRotation Need Help

    How enable these weapons under Config.cfg ? Can you please in more detail where and what I need to write? Maybe this will finally solve all my problems with the mod
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    [SOF2] Mapcycle / MapRotation Need Help

    It looks like a problem with the 1fx mod I checked some more maps - mp_miami, pawnshop on the "mp_miami" - Do not spawn RPG-7 in the middle of the pool. Ammo spawns but no weapon on the "pawnshop" map can't spawn RPG-7 too, on the roof On a map "spam" does not spawn MM1 Grenade Launcher In...
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    [SOF2] Mapcycle / MapRotation Need Help

    I checked and it didn't help. I even wrote g_pickupsdisabled in the console at the beginning and saw that it was set to "0" For check, I removed from the 1fx/maps/dm/spam.ent - file, and launched the map, (now turned on without music) Weapon also do not spawn with the 1fx mod enabled If i...
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    [SOF2] Mapcycle / MapRotation Need Help

    Is it possible to add this cvar to the mapcycle just to run this map ? Examle: mapcycle { map0 { command "map spam" cvars { scorelimit 1 timelimit 1 g_gametype dm g_pickupsdisabled 0...
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    [SOF2] Mapcycle / MapRotation Need Help

    I have not added g_pickupsdisable - this value to the server. And in the spam.ent file there is no such value
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    [SOF2] Mapcycle / MapRotation Need Help

    This is the original map: https://mega.nz/file/W9sERLrQ#iTRwrTOyatNL4rb3zZ02YCOg9IzdwUNe3tlLMtML7mY And my augmented ENT file for mod 1FX
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    [SOF2] Mapcycle / MapRotation Need Help

    I did it all correctly, I have already edited 3 maps and everything starts normally with music and in map rotation. But it is on this map that weapons cannot spawn "this entity seems far too small to contain all map entities" But if I run this map without mod 1fx, then the weapon spawns...
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    [SOF2] Mapcycle / MapRotation Need Help

    Please help if there are 1FX developers here ?
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    [SOF2] Mapcycle / MapRotation Need Help

    This is an ENT file that will not spawn weapon if i use 1FX mod. The map is called "spam" And there is only one weapon on it (As provided by the author of map) I am using DM game mode Attached file:
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    [SOF2] Mapcycle / MapRotation Need Help

    There was a problem with 1fx mod. One map problem Copied all the information to the ent file (From the original ENT) and added music script. Music works well but weapons cannot spawn on the map I checked if i start the map without mod 1fx, the weapon spawns fine on this map
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    [SOF2] Mapcycle / MapRotation Need Help

    I am an ordinary player and I am not familiar with programming, well, that's okay. It's bad that there is no 1fx for RTCW, the structure is the same as in SOF2
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