Recent content by BoeMan

  1. B

    Introducing the biggest update SoF2 has ever seen...

    All the times we've talked about it, and you ultimately made it happen. :) This is epic 2.0. Very cool Janno, when I get more time I'll hit you up in-game!
  2. B

    cgame

    There are many structures shared with the server, that are used by both cgame and game modules. Think of things such as the player state or trace information (that the cgame uses for stuff like client prediction). Many of these structs have already been reverse engineered (present in...
  3. B

    cgame

    No official SDK was (quite rightfully so) ever released for MP Test (demo). During 1fx. Mod development, I reverse engineered support for it, taking the official 1.00 SDK as starting point. This effort ended up successful, being named OpenDEMO, making 1fx. Mod 0.82 compatible with demo as well...
  4. B

    Increasing brightness in SOF

    Is r_ignorehwgamma set to 0?
  5. B

    Account Security

    I personally find it unfortunate that BitWarden and even Authy are cloud-based. I like and use KeePassXC. It is cross platform, OSS and offline and am thus in full control of its database. On Android I use KeePassDX, which is compatible with its database and also open source. It also has support...
Back
Top