`FBi~iBrAHiM`
3D# Member
The knife became weak in seek and hiders
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I just don’t think it’s good in my opinion it’s ruined like in both sides even in hiders so wierd and also in seeker actually I can’t even take a stun just to be like 1cm close to him it’s sucksseek is good not range but i asked for the hider not for seek the seek is nice but the hider cant stun seek i think this is problem he fix one thing but should fix all
seek good red no goodThe knife became weak in seek and hiders
seek good red no good
i understand what you mean i checked everything i tried it and played for more than an hour and a half to see if there were any other issues what Janno did is more than great but there is a small problem when you take a knife from the (seeker) you have to be very close to them but now the game is more realistic and the modification is more than great but i don't know if you can make a small modification to the thief's knife but if things stay as they are now, it's not bad but if you understand me about the thief's knife modification and go into the game and check things yourself for a minute you will understand what iam saying very well. But anyway, you did a great job and everything is fine regarding the police file i hope to check what i say about the HiderBruh you actually wanted him to make the range knife more less and now you want him to change it again so what the problem with the range knife back then was ?? and actually now its looked so weird and i think its not good cuz its almost not possible to take stun only if u so close to him its sucks
tell me if you've done that but does that mean reducing both police and robber units, or just robber units, or both? i don't understand that very well. If both happen together i think the same problem will occur we don't want to fix one thing and ruin the other, which is what we've opened up the discussion about we want a more realistic gameye guys it goes both ways - if I reduce the range for knife, it also reduces it for stuns.
I’ll add approx 10 units to knife range, lmk how it is
nicetell me if you've done that but does that mean reducing both police and robber units, or just robber units, or both? i don't understand that very well. If both happen together i think the same problem will occur we don't want to fix one thing and ruin the other, which is what we've opened up the discussion about we want a more realistic game
Knife range is knife range. It is supposed to affect both teams. It's not like I'll hand hiders a 100 meter knife and then a 5cm one for seekers.tell me if you've done that but does that mean reducing both police and robber units, or just robber units, or both? i don't understand that very well. If both happen together i think the same problem will occur we don't want to fix one thing and ruin the other, which is what we've opened up the discussion about we want a more realistic game
i understand i'll try the mode now and let u know i'ii go to the cafe before trying it many players will also tell me about the mode now but i'ii try it myself too and then let you knowKnife range is knife range. It is supposed to affect both teams. It's not like I'll hand hiders a 100 meter knife and then a 5cm one for seekers.
So, if I reduce knife range, it effectively reduces the knife range for both teams.
So, you get killed with less range, but you stun with less as well.
I'll give you a players' feedback but keep it as it is currently, please.So should the knife range be reduced slightly more?
That's another argument ,fox. Let's solve the major problem here which is annoying.I think the officer is special and has all the advantages: fire super speed, flash gun that stops the player box bomb jump search for bullets - he has all the advantages so the thief is in a very bad position![]()
kkThat's another argument ,fox. Let's solve the major problem here which is annoying.