UPDATE:
August 7th, 2018
- Changed "Models" Tab into Classnames.
- Added actual "Models" - model_static classnames (as Genius suggested).
- Stairs are working properly and are pretty much safe to use now.
- Minor changes to HTML & CSS.
UPDATE:
July 29th, 2018
- Added "Stairs" functionality by duplicating the rectangle array and looping through it while adding/subtracting to each element in the array.
This function works like the old "Line" function but instead is using your existing block of code. (more in-depth explanation/tutorial will be added later).
it is mportant to note that it is still
experimental!, please make a copy of your maps .ent file before attempting to use this!!
while I am still testing, the core functionality is there and you can use this tool for the time being.
(I might remve it if I find any game-breaking bugs).
- Fixed some minor bugs with maps crashing because of wrong syntax.
- Fixed the issue where if you didnt specify exact coordinates that matches the
offsets it would cut the rectangles edges.
- Changed the Rectangle function into a constructor to create the rectangle without outputting it into an array
- Added the rectangle points (after generation) into an array so the new "stairs" function could take advantage of it.
- Added "tooltips" functionality again (this time with bootstrap)
UPDATE:
July 22nd, 2018
- Updated the way the loop pushes the points into the array to only push a point if its on the outline of the rectangle.
- Some changes to the "How-To" and "Support" Sections.
UPDATE:
July 11th, 2018
- Heavily modified the CSS (using bootstrap now)
- Re-did the code to include constructor functions (for future upgradeablity).
- Made it so the 3D box you create will be saved in an Array so I can play with the order of the points (for future upgradeablity).
- Combined all the HTML & PHP into one page for smoother usage (first load might be a little slower but once loaded, it should be quick).
- Improved input handling with one main function that handles it all (used to be different functions for each classname).
- Overall bugfixes such as, Offsets are not showing an alert box if negative (simply set to absolute value), 0 on all offsets wouldn't let you generate one line of code.
- Upon changing input handling, User inputs should save between sessions (for comfortability).
- Fixed needing to refresh the page after too many switches from model to model.
- Added default values to every user input (So you can leave blank to get default).
UPDATE:
June 24th, 2018
- Small changes to the code
- Added a "Model" tab that lets you pick between 4 different classes
*Just click the buttons to toggle between the models (the code will remain between them unless u "Clear")
*This is very early stages I didn't fully test it for bugs, just things I came up with on the spot
*any bugs you find feel free to pm me or comment here
UPDATE:
June 23th, 2018
- Got a new domain:
Overpow.org (old link will redirect to this one).
- Changed webpage style (this includes buttons, inputs, dropdowns etc..)
- Seperated the scripts and css to be externally loaded instead of flooding the html page.
- Added a "Copy to clipboard" button that selects and copy the code for you.
- Added this post in "Forums" navigations (for support, bugs, suggestions etc..)
UPDATE:
June 15th, 2018
- Added "Spawns" tab in website
- Small changes to id's in html (makes it easier to understand code)
- works pretty much like Rectangle just with spawns.
- If you want to change the value to Deathmatch spawns you can simply write in the selection menu 0.
UPDATE:
June 13th, 2018
- NEW tool! ~
How to:
- Select a model
- put in 2 origins (2 corners of the rectangle)
- If neccessery you can change the angles
- set offsets (the distance on each axis from eachother)
- Click "Generate" and copy your code!
- to clear the code without reloading the page use the "Clear" button!
- Offsets cannot be a negative number! it doesn't matter which point you inserted first
the tool will automatically rotate them to a certain order.
- If you want to make a 2D shape you can simply set one of the offsets to 0.
- If you create too big of a box (with small models) your ent won't handle all that code and crash. (nothing I can do to fix that)
UPDATE:
June 12th, 2018
- Css updated again, this time with a proper template from
w3school.com with some little css and js tweaks
- host is no longer github (the link there instantly redirects you) because I'm having trouble hosting more than 1 page there...
- Made some progress on the 2D rectangle generator, not close to completion yet though
UPDATE:
June 10th, 2018
- I updated the css (#baddesign).
- Changed the document.write() function into an innerHTML for easier generation so you can add models on top of existing ones
- Changed the output type into "textarea" for easier copying / selecting
- Added tooltips for information (hover over the dotted text)
- Fixed some texts that appeard wrong (Amount changed into Distance etc...)