Just read through all the tutorials here. I've managed to place boosters, teles, models etc on the map. I'm working with shop8
I have another question.
Using the trigger_hurt is there a way to turn this on and off when a certain amount of players are in the server. IE when more than 6 players it turns off the trigger_hurt when under 6 players it enables. I've seen a code for this in the mp_kam2.ent to use it on models but I can't get it to work with trigger hurt. At the moment I am just tempting with the trigger_hurt that is the area when you jump off over the rails and fall to the boundaries.
The code you added is for nolower, you can use it to trigger some areas of the map inaccessible / deadly if a certain amount of people go there. Afaik, instead of nolowerfloor, use target nolower (nomiddle, noroof), as I recall, those are predefined targets which also can be toggled with !nl/!nw/!nm.
Use what janno said and you can use all models that are available for the trigger hurt. So if you want a smaller hurt area, use a smaller model for it. Read the second tutorial to learn how the modellist works.
I understand the limitations are using the assets found within the map and the listed bsp instances/models.
Is it possible to take one piece of a bsp instance. Say for example kamchatka/tower2.bsp within that object there is a few half size green boxes (of smaller than npc1), gun emplacement and a ladder. Is it possible to take just a green box or ladder and keep it solid and use it as a separate item?
I've also tried duplicating say in shop8 in the original ent file a box which isn't harded and is model *37 but this seems not work or cause to server on restart. If duplicating these should I be changing the model number to one available. I am just unsure which line references the image for the model.