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  1. BoeMan

    VPN test

    Hi guys, I might implement a system that rejects most public VPNs in the future. This will go against people bypassing unbans and such, so it would be a very useful feature to implement. Obviously this brings a level of risk with it. In the worst case, perfectly normal players would be blocked...
  2. BoeMan

    1fx. Mod updates

    I figured a new topic for all changes is best, since development doesn't really focus on zombies anymore. Anyway, I just finalized 0.77t.2-pre, which I uploaded to my test server. Janno will (hopefully) update the other servers soon. Changelog: Added verbose output of which master servers are...
  3. BoeMan

    Zombie Suggestions/Bugs

    People keep telling me cool ideas and suggestions in-game, and I keep telling them to post it on here so: a: I won't forget, b: Others can give their opinion about this too. But for some reason no one bothers, hence the thread. Post your suggestions here and I'll update this starter post...
  4. BoeMan

    [0.74] New passworded Admin system

    Hey guys,   Here is a little tutorial on the new password system I'm currently testing in your server.   The new system doesn't work with your subnet anymore, only your name. Of course if the system only worked with someone knowing the global password and having the same name, it would be pretty...
  5. BoeMan

    1fx. Mod 0.74 goals

    I posted this on 1fx. Forums, but it might be handy here as well since I talked about some H&S features. I couldn't find a better suiting section, pardon me if this is posted in the wrong one. --- With 0.73 out there for a few months now, and with a relaxing holiday that followed, I finally...